Brainhack project participated as one of the main actors in the STARTS event organised in the occasion of the Estonian Presidency to the European Council on September 14th 2017 in Brussels. The session dedicated to Brainhack was entitled “Art and the Brain: Towards Art-triggered Startups” and focus on STARTS actions which foster creative non-scientific applications of Brain-Computer Interfaces. The session included the première of the BRAINHACK short-documentary OpenMind by Anna Sanmartí and a pitching session of DART17-BRAINHACK edition candidates and announcement of the winners.
DART17 team – Arijana Walcott and Sophie Lamparter – traveled to Brussels to the final pitches and was impressed by the quality of the projects and the enthusiasm by all the interdisciplinary teams. This is DART 17’s first collaboration with the STARTS programme, an initiative by The European Commission supporting “Innovation at the nexus of Science, Technology, and the ARTS”.
The decision among so many talented groups pitching in Brussels was not easy. DART17 and the Brainhack project is excited to announce the DART 17 opportunity winner and new member of: RE/ME is multi-sensory technology and creative tool that enhances body awareness for well-being, and supports imaginative perception of your own body through physically altering your self-image.
The RE/ME team, Diego Maranan (University of the Philippines Open University/CogNovo), Agi Haines (Speculative Designer, Plymouth University), Sean Clarke (Independent Composer), will now be able to test its idea in the Silicon Valley eco-system, collect industry feedback and gain support to develop it back in Europe.
Author: Irene Ingardi
The report provided on this page concerns scouting activities and spinal projects success
In this document, the Brainhack project team has gathered press releases from each period of the Brainhack project lifetime.
Angela Riccio of Fondazione Santa Lucia, IRCCS, Rome will present the BrainHack project and its advances at the upcoming 7th Graz Brain-Computer Interface Conference 2017. She will discuss about the results of the Brainhack Hackathons, when brain-computer interface and arts met, to develop avant-garde projects.
Brainhack DART17 pitching session & documentary @ Estonian Presidency STARTS event
The Brainhack project is outlined and participating as one of the main actors in the next STARTS event organised in the occasion of the Estonian Presidency to the European Council on September 14th in Brussels. The session dedicated to Brainhack is entitled “Art and the Brain: Towards Art-triggered Startups” and focus on STARTS actions which foster creative non-scientific applications of Brain-Computer Interfaces. The session includes the première of the BRAINHACK short-documentary OpenMind by Anna Sanmart í and a pitching session of DART17-BRAINHACK edition candidates and announcement of the winners.
Speakers announced are: Anna Sanmartí, director of OpenMind, Sophie Lamparter (DART17), Arijana Walcott (Swisscom/DART17), Luis Miguel Girao (Artshare).
DART17 and Brainhack
BrainHack partnered up with DART17, a testing Lab for interactive experiences, objects and tools in San Francisco and is currently offering in collaboration with the European Commission STARTS Initiative the possibility to apply and win a grant to participate in the DART17 program. The grant is specifically dedicated to the BrainHack Spinal projects, i.e. those projects that participated in HackTheBrain hackathons and showed exceptional potential for further development.
The winners of the DART17 opportunity will be announced during the Estonian Presidency STARTS event. Pitches are scheduled between 16:20-16:35 CET on 14/09 in Bozar (SALLES TERARKEN).
The Spinal projects representatives presenting in Brussels are:
The DART17 program represents a clear opportunity for most of the Spinal teams to continue their project and focus on further developments beyond the hackathon model. The DART17 winning project will be able to test its idea in the Silicon Valley eco-system, collect industry feedback and gain support to develop it back in Europe.
Registrations for the event are free and open via this link.
On this page we provide you with Dublin Manifesto.
Every BHH matinee will for sure bring several new sources for specific road mapping of BNCI “next-to-come”. Masterclass, semi-developed projects and actual performance of BHH participants will act strongly. Art Share role will be to gather the data and prepare, if possible in collaboration with participants representing both BCNI communities, specific roadmaps, which will become a part of BHH Manifestos
Each Manfesto will contain:
- short overview of actual hackathon – artist/scientist statement of each project,
- conclusion and evaluation of projects by IAB,
- suggestions of good practice for next hackathon/s,
- basic road-mapping plan.
All three Manifestos will function as a work in progress during the project implementation.
One important point of attention was the ethical considerations that went onto hosting an event for experimenting with EEG and BCI technology. Research by the Technical University of Delft led to a paper based on interviews and in-depth, aesthetic analysis of artworks and projects involved in the BrainHack project.
The article has been made available for all readers through this link.
What is going on in Dublin?
In the Science Gallery of Dublin, a big group of people is working together to Hack the Brain this weekend. In this event artists, designers, neuroscientists, experimental psychologists, engineers and developers work together in transdisciplinary teams to develop ideas into prototype artworks, objects, inventions or interfaces that use or harness brain signals and brain-computer interface (BCI) technology.
Loads of hard work!
Nice. What are they working on?
A lot of things actually. However the key is that great projects arise from the multidisciplinary cooperation that takes place. Here are some examples of the things that people work on:
- Mind Anamorphosis: Virtual reality (VR) art allows a participant to experience disembodied presence in an immaterial, abstract space and when coupled with Brain Computer Interface it has the potential to allow a person to affect their virtual surrounding using their thoughts. We envisage the participant floating inside an immersive dreamscape VR environment, where the content of the virtual environment, visual, aural and motion can be controlled by, and responds to, the persons imagined movement. The focus will be on utilizing two waves in the alpha and beta range in primary sensorimotor cortex indicating motor intention or motor imagery of different body parts. The Mu rhythm which in the alpha range 7.5 to 12.5 Hz and the sensorimotor rhythm (SMR) in the range of 13 to 15 Hz both of which are dominant during rest but desynchronized when an individual is planning, executing, and imagining body movements.
- Human CentipEEG: In Human CentipEEG, three individuals will – by virtue of their EEG – effectively become one organism responding to multisensory inputs in real time, with each person acting as one sense modality. Visual input will be perceived by the first person, and their resultant EEG signal will be converted into musical output; this music will be heard by the second person, whose elicited EEG will be converted to tactile vibrations; a third person will experience these tactile sensations, and their recorded EEG will be converted into the visual output perceived by the first person.
These are just two examples. Of course, a lot more is going on. All projects are shared on github.com/hackthebrain
Can I take part is such activities in the future?
Yes! A lot of different parties are organizing events to make hacking the brain more accessible to different people. Through HacktheBrain-hub.com we aim to direct an interested crowd to these parties as much as possible. Some places to look for future events like this are therefore listed below:
If you have suggestions for other Brianhacking events to list, then let us know!
At the Hackathon in Dublin this weekend, I’m interviewing participants in order to understand their perspectives on the ethical and aesthetic implications of BCI art and technology.
It’s been fascinating to track the patterns of convergence and divergence in people’s responses; for instance, almost everyone agrees that scientists and artists have a great deal to teach each other, but I’ve heard a wide range of opinions about art’s role as a didactic tool.
One particularly fruitful line of questioning has had to do with mediation. In theory, could tracking brain data give us direct access to someone’s emotions and states of mind? Or is this kind of information essentially incommunicable except through layers of mediation and metaphor? I’m looking forward to investigating these questions in more detail. In the meantime, wish me luck in my battle (pictured here) against toxic prose!
The goal of the BR41N.IO hackathon series is to bring people of different professions together. Engineers, programmers, artists, physicians, graphic designers, everyone is welcome! During the hackathons, participants will work together and learn from each other in interdisciplinary teams. Together we merge well established hardware and software with great minds in order to create and develop a new, innovative and exceptional ideas. The party organizing this hackathon is GT-tec medical engineering.
What will G-tec help us with?
From their supportive role in earlier hackathons G-tec learned that setting up the equipment is the greatest challenge for people experimenting with EEG. Therefore they have now developed an approach that enables teams to quickly get the whole technological calibration and set up out of the way. Because G-tec provides this help, teams can spend their time on really organizing their concepts instead of getting tangled up in wires and endless code.
OK, but who can participate?
Everyone! If you have an interest in working with brainwaves, neural interfaces or new inventions, and you want to learn or do more with this, then this event is for you! The hackathon is an opportunity for all participants to come together in a creative, social space to experiment with innovative and novel analysis techniques and applications of brainwave data.
Don’t worry if you are not an expert in this field. We will provide online tutorial material in advance. During the event workshops will also be organized to help teams develop their projects. At the event we also aim to provide artistic, scientific and technical mentors and helpers to support you. By joining a team, you’ll get the opportunity to work intensely with new people from a range of backgrounds to explore, collaborate, converse, and create together over the course of the weekend.